The Poor Man's Gameplay Analytics
Created on 2024-01-24T05:17:52-06:00
- OODA loop: observe data, orient to the data, make decision, act.
- Finding people who can test your game without their feedback trying to seem nice or being tainted by placeholder assets is hard.
- Commercial analytics tools are based on sales statistics more than instrumenting individual levels or game mechanics.
- Create a replay system and upload replays from players to your servers. Mine the replays for information like what people do leading up to quitting.
- Replay systems store the events input to the game for playback in an editor.