A Long Journey to an Uncertain End (Game)

Created on 2023-07-09T21:31:15-05:00

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Dialogue sections

     1a. Character portrait on left and right side of the screen

     1b. Text bubbles point towards the character who is speaking

     1c. Text typewriters in over time. Surprisingly, word wraps correctly
         rather than re-typesetting while the letters are being added.

     1d. Choice boxes appear sometimes; standard VN affair.

   2. Chase timer

     2a. FTL mechanic. Antagonist is a hard timer that makes you lose the game.
         Traveling to a new map zone adds time back on to the timer.

   3. Resources

     3a. Couple of resource counters. Spent and gained through dialogue choices.

     3b. Crew also seems to have some kind of morale mechanic. Spending time and
         resources to send them to casinos vs. consuming morale by having them
         work jobs.

     3c. Have to obtain "leads" at each port of call.

   4. Transit

     4a. With enough leads you can go to a new planet. This has a tracker for so
         many slots which pull events from a deck. Depending on jobs done the
         event can be a charity event which gives you resources or skips cells.
         Otherwise its a dialogue event which may charge resources.

     4b. When each event cell has been traversed or skipped the warp is complete
         and you arrive at a new port.

   5. Deployments

     5a. Jobs

       5a1. One-off events at a particular station.

     5b. Facilities

       5b1. Reusable events at a particular station.

       5b2. Trade

         5b2a. Some events let you trade one resource for another.

     5c. Mechanics

       5c1. Must place crew characters to put them on the job.

       5c2. Takes time resources to advance along a pre-scripted scenario.

       5c3. Sometimes the scenario triggers bits of dialogue that have to be
            resolved.