A Long Journey to an Uncertain End (Game)
Created on 2023-07-09T21:31:15-05:00
Dialogue sections
1a. Character portrait on left and right side of the screen
1b. Text bubbles point towards the character who is speaking
1c. Text typewriters in over time. Surprisingly, word wraps correctly
rather than re-typesetting while the letters are being added.
1d. Choice boxes appear sometimes; standard VN affair.
2. Chase timer
2a. FTL mechanic. Antagonist is a hard timer that makes you lose the game.
Traveling to a new map zone adds time back on to the timer.
3. Resources
3a. Couple of resource counters. Spent and gained through dialogue choices.
3b. Crew also seems to have some kind of morale mechanic. Spending time and
resources to send them to casinos vs. consuming morale by having them
work jobs.
3c. Have to obtain "leads" at each port of call.
4. Transit
4a. With enough leads you can go to a new planet. This has a tracker for so
many slots which pull events from a deck. Depending on jobs done the
event can be a charity event which gives you resources or skips cells.
Otherwise its a dialogue event which may charge resources.
4b. When each event cell has been traversed or skipped the warp is complete
and you arrive at a new port.
5. Deployments
5a. Jobs
5a1. One-off events at a particular station.
5b. Facilities
5b1. Reusable events at a particular station.
5b2. Trade
5b2a. Some events let you trade one resource for another.
5c. Mechanics
5c1. Must place crew characters to put them on the job.
5c2. Takes time resources to advance along a pre-scripted scenario.
5c3. Sometimes the scenario triggers bits of dialogue that have to be
resolved.