Tutorial: Procedural hatching and manga shaders for EEVEE Blender
Created on 2023-03-05T14:06:11-06:00
- Emission material is used to ensure the material does not participate in lighting passes
- Wave texture generator is used to create looping gradients
- Color ramp is used to truncate the wave texture to lines
- Voronoi texture is used through a color ramp in to a mapping node to rotate & scramble chunks of the hatch texture
- Voronoi texture set to "distance to edge" and a color ramp used to mask the hatch marks within the individual cells