FREE Anime Shading Proxy (BODY & HEAD)

Created on 2023-02-12T05:19:46-06:00

Return to the Index

This card pertains to a resource available on the internet.

This card can also be read via Gemini.

Create a "proxy mesh" which is just a simple mesh that approximates the character or object. It should not be highly detailed.

Use subdivision modifier to smooth out the proxy.

Use data transfer to pull the smooth no-detail proxy's normals down to the complicated model.

Use normal smoothers / abnormal plugin to correct any remaining flaws in the surface normals.