EASY Blender Genshin Impact (SHADER!!)
Created on 2023-02-11T20:09:49-06:00
- Base color is the general color of the object
- Shadow color is the color behind the cel shader's cutoff point
- Shadow position controls where the cutoff is made
- Subsurface is a smooth ramp on the inside and outside of the cutoff point
- Rim Light is a light "opposite of the main light" with its own color setting and falloff.
- Metallic and Roughness; usual PBR parameters
- Specularity; usual PBR parameter
- Shadow mask but don't know what that does