KJD-IMC: Node-Based Megadungeon
Created on 2022-12-19T13:10:20-06:00
Using nodes in a graph to abstractly represent a D&D dungeon. The dungeon is generated from a script that uses replacement grammars and some simulation steps to simulate people having lived in the region. Then "bad events" occur which attempt to replace some of the friendly life with enemies to justify why the dungeon is built the way it is.
This is pretty similar to Dormans' level generator that worked off replacement grammars on trees.